Sunday, September 8, 2013

Varia Surefoot, Halfling Innkeeper

Today we have Varia Surefoot, a simple Halfling tavern owner.  At least that's what Varia would like those she interacts with to believe.



In reality, she is an accomplished Rogue who uses her skills as an innkeeper.  She always seems to know everything occurring in and around town, even the events not meant for anyone's knowledge but those involved.

As a rogue she has great skill with sleight of hand as well as uncanny personal presence.

She would make a good ally as a contact for the PCs or a good enemy as someone who can provide information about the party to other baddies as well as provide false information to the party themselves.



Name

Veria Surefoot    CR 6
XP 2400
Halfling Rogue (Charlatan) 7
CG Small Humanoid (halfling)
Init +2; Senses Perception +13

Defense

AC 15, touch 15, flat-footed 13 (+2 Dex, +1 size, +2 deflection)
hp 56 (7d8)
Fort +3, Ref +8, Will +5; +2 vs. fear
Defensive Abilities evasion, uncanny dodge

Offense

Speed 20 ft.
Melee Adamantine Dagger +8 (1d3+1/19-20/x2)
Special Attacks sneak attack +4d6

Statistics

Str 12, Dex 14, Con 11, Int 14, Wis 14, Cha 18
Base Atk +5; CMB +5; CMD 19
Feats Deft Hands, Master of the Ledger (Profession [barkeep]), Skill Focus (Bluff), Skill Focus (Diplomacy)
Skills Acrobatics +9 (+5 jump), Appraise +13, Bluff +17, Climb +3, Diplomacy +22, Disable Device +11, Escape Artist +7, Fly +4, Handle Animal +6, Intimidate +11, Knowledge (local) +12, Linguistics +9, Perception +13 (+17 to hear the details of a conversation or to find concealed or secret objects (including doors and traps)), Profession (barkeep) +13, Sense Motive +12, Sleight of Hand +18, Stealth +13, Use Magic Device +10; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception, rogue talents (canny observer, charmer [2/day], coax information)
Languages Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc
SQ fearless, hero points, natural born liar, rumormonger (4/week)
Other Gear Adamantine Dagger, Gloves of larceny, Highwayman's cape, Living garments, Ring of protection +2, 6000 GP

TRACKED RESOURCES

Adamantine Dagger - 0/1
Charmer (2/day) (Ex) - 0/2
Liberating Command (Constant) - 0/0
Rumormonger (4/week) (Ex) - 0/4

Special Abilities

Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Charmer (2/day) (Ex) Can roll 2d20 for Diplomacy check and take the better result.
Coax information (Ex) Can use Bluff or Diplomacy to force an opponent to act friendly.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fearless +2 racial bonus vs Fear saves.
Highwayman's cape Gain bonus to Stealth or Bluff depending on which side is showing, reverse with move action.
Living garments On command, change coloring, fit, and basic design. Repairs 1 hp a round.
Master of the Ledger (Profession [barkeep]) You get a +2 bonus on Appraise checks, a +2 bonus on any one Profession skill, and when dealing with anyone of your profession, you get a +4 bonus on Sense Motive checks when using the hunch task (see the Sense Motive skill). You gain a +1 bonus on a
Natural Born Liar (Ex) Creatures deceived by Bluff check take a -2 penalty vs your Bluff checks for 24 hours.
Rumormonger (4/week) (Ex) Use Bluff to spread a rumor through a community.
Sneak Attack +4d6 +4d6 damage if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.


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