Sunday, October 13, 2013

Unnamed Hobgoblin Ranger for my friend Steve

I'm going to start DMing a game for my wife and our good friends Steve and Stephanie.

Steve's not very experienced with making characters and neither is Steph, so they asked me to make their level 15 characters for them.  My wife also has very little free time to make characters, especially right now since she just changed jobs at her work and has to make tons of MeepleSoaps as rewards for backers of our Kickstarter.

So, in these next few blog entries, I'm going to be sharing their characters with you!  I might make changes to the characters after I show each of them theirs, and if I do I'll post another entry and explain what changes have been made and why.

I hope you enjoy Steve's Hobgoblin Ranger, who specializes in Crossbows.



Steve's Hobgoblin
Male Hobgoblin Ranger (Skirmisher) 15
CN Medium Humanoid (goblinoid)
Init +7; Senses darkvision 60 ft.; Perception +17


Defense


AC 21, touch 15, flat-footed 16 (+6 armor, +5 Dex)
hp 223 (15d10+75)
Fort +16 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +18, Will +9
Defensive Abilities evasion


Offense


Speed 30 ft.
Melee +2 Kukri +21/+16/+11 (1d4+6/18-20/x2) and
   Armor spikes +19/+14/+9 (1d6+4/x2)
Ranged +3 Designating, Lesser, Impact, Planar Densewood Heavy crossbow +26/+21/+16 (2d8+3/19-20/x2)
Special Attacks favored enemies (constructs +4, humans +2, undead +4, vermin +4)


Statistics


Str 18, Dex 24, Con 21, Int 10, Wis 15, Cha 12
Base Atk +15; CMB +19 (+22 Bull Rushing); CMD 34
Feats Boon Companion (Animal Companion), Bullseye Shot, Clustered Shots, Crossbow Mastery (Heavy crossbow), Deadly Aim -4/+8, Endurance, Far Shot, Opening Volley, Pinpoint Targeting, Point Blank Shot, Precise Shot, Rapid Reload (Heavy crossbow), Weapon Focus (Heavy crossbow)
Traits Rice Runner, Vagabond Child (urban) (Escape Artist)
Skills Acrobatics +17, Bluff +1 (+5 vs. constructs, +3 vs. humans, +5 vs. undead, +5 vs. vermin), Climb +19, Escape Artist +17, Handle Animal +14, Heal +6, Intimidate +14, Knowledge (dungeoneering) +10 (+14 vs. constructs, +12 vs. humans, +14 vs. undead, +14 vs. vermin), Knowledge (nature) +10 (+14 vs. constructs, +12 vs. humans, +14 vs. undead, +14 vs. vermin), Perception +17 (+21 vs. constructs, +19 vs. humans, +21 vs. undead, +21 vs. vermin, +21 while in desert terrain, +22 while in underground terrain, +21 while in urban terrain), Sense Motive +2 (+6 vs. constructs, +4 vs. humans, +6 vs. undead, +6 vs. vermin), Stealth +30 (+34 while in desert terrain, +35 while in underground terrain, +34 while in urban terrain), Survival +13 (+17 vs. constructs, +15 vs. humans, +17 vs. undead, +17 vs. vermin, +17 while in desert terrain, +18 while in underground terrain, +17 while in urban terrain, +20 to track), Swim +4 (+8 to resist nonlethal damage from exhaustion); Racial Modifiers +4 Stealth
Languages Common, Goblin
SQ animal companion link, camouflage, combat styles (crossbow), designating, lesser, determination (1/day), favored terrains (desert +4, underground +5, urban +4), hero points, hunter's bonds (steve's animal companion, wolverine), hunter's tricks (9/day), hunter's tricks (bolster companion, chameleon step, hateful attack, rattling strike, uncanny senses, vengeance strike), planar, quarry, share spells with companion, swift tracker, track, wild empathy, woodland stride
Combat Gear Shozoku of the night wind, Vambraces of the efreeti; Other Gear +3 Armor spikes, Determination, Gleaming Studded l, +2 Kukri, +3 Designating, Lesser, Impact, Planar Densewood H, Belt of physical perfection +4, Cloak of resistance +2, 2667 GP


TRACKED RESOURCES


Determination (1/day) - 0/1
Endure Elements (Constant) - 0/0
Hunter's Tricks (9/day) (Ex) - 0/9
Invisibility (1/day) - 0/1
Invisibility (self only) (1/day) - 0/1
Produce Flame (1/day) - 0/1
Pyrotechnics (1/day) - 0/1


Special Abilities


Animal Companion Link (Ex) You have a link with your Animal Companion.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Bullseye Shot You slow your breath, calm yourself, and hit the bullseye, just as you were trained to. Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5. Benefit: You can spend a move action to steady your shot. When yo
Camouflage (Ex) Can use the Stealth skill in favored terrain, even without cover/concealment.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Crossbow Mastery (Heavy crossbow) You can reload any crossbow as a free action. With your chosen crossbow type, this does not provoke attacks of opportunity.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Designating, Lesser Allies gain +2 to hit & dam vs struck foe for 1 rd.
Determination (1/day) Breath of life spell when you reach 0 of fewer HP.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Far Shot Halve the range increment penalty for extended range.
Favored Enemy (Constructs +4) (Ex) +4 to rolls vs Favored Enemy (Constructs).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Favored Enemy (Undead +4) (Ex) +4 to rolls vs Favored Enemy (Undead).
Favored Enemy (Vermin +4) (Ex) +4 to rolls vs Favored Enemy (Vermin).
Favored Terrain (Desert +4) (Ex) +4 to rolls vs Favored Terrain (Desert).
Favored Terrain (Underground +5) (Ex) +5 to rolls vs Favored Terrain (Underground).
Favored Terrain (Urban +4) (Ex) +4 to rolls vs Favored Terrain (Urban).
Hunter's Trick (Bolster Companion) (Ex) The ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion’s AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the
Hunter's Trick (Chameleon Step) (Ex) The ranger can move up to twice his speed as a move action. The ranger does not take any penalty on Stealth checks for movement during this move. This move provokes attacks of opportunity as normal.
Hunter's Trick (Hateful Attack) (Ex) The ranger can use this trick as a free action when he makes an attack against one of his favored enemies. The ranger doubles the threat range of his weapon for this attack. This does not stack with other abilities that increase a weapon’s threat r
Hunter's Trick (Rattling Strike) (Ex) The ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds.
Hunter's Trick (Uncanny Senses) (Ex) As an immediate action, the ranger gains a +10 insight bonus on Perception checks for 1 round.
Hunter's Trick (Vengeance Strike) (Ex) The ranger can use this trick as an immediate action when an enemy adjacent to him hits an ally with a melee or ranged attack. The ranger can make a single melee attack at his highest base attack bonus against the creature who attacked his ally.
Hunter's Tricks (9/day) (Ex) Various tricks.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Pinpoint Targeting Standard action (may not move this round): target of your ranged attack loses armor, natural armor and shield bonuses to AC.
Planar Ignore 5 points of outsider's DR.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quarry +2 to hit and other bonuses against your designated quarry.
Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow or Firearm.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +7 Add the listed bonus to survival checks made to track.
Wild Empathy +16 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.




Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

No comments:

Post a Comment